Myths Open Source developers tell ourselves

Posted on Monday 21 November 2005 - Popularity: unranked

This ONLamp article is a must read for any entry-level open source developer or advocate. Not every open source developer believes every one of these ideas, either. Many experienced coders already have good discipline and well-reasoned habits. The rest of us should learn from their example, understanding when and why certain practices work and don’t work. The myths:

  • Myth: Publicly releasing open source code will attract flurries of patches and new contributors.

    Reality: You’ll be lucky to hear from people merely using your code, much less those interested in modifying it.

  • Myth: Stopping new development for weeks or months to fix bugs is the best way to produce stable, polished software.

    Reality: Stopping new development for awhile to find and fix unknown bugs is fine. That’s only a part of writing good software.

  • Myth: New developers interested in the project will best learn the project by fixing bugs and reading the source code.

    Reality: Reading code is difficult. Fixing bugs is difficult and probably something you don’t want to do anyway. While giving someone unglamorous work is a good way to test his dedication, it relies on unstructured learning by osmosis.

  • Myth: Installation and configuration aren’t as important as making the source available.

    Reality: If it takes too much work just to get the software working, many people will silently quit.

  • Myth: Bad or unappealing code or projects should be thrown away completely.

    Reality: Solving the same simple problems again and again wastes time that could be applied to solving new, larger problems.

  • Myth: It’s better to provide a framework for lots of people to solve lots of problems than to solve only one problem well.

    Reality: It’s really hard to write a good framework unless you’re already using it to solve at least one real problem.

  • Myth: Even though your previous code was buggy, undocumented, hard to maintain, or slow, your next attempt will be perfect.

    Reality: If you weren’t disciplined then, why would you be disciplined now?

  • Myth: Warnings are just warnings. They’re not errors and no one really cares about them.

    Reality: Warnings can hide real problems, especially if you get used to them.

  • Myth: Users don’t mind upgrading to the latest version from CVS for a bugfix or a long-awaited feature.

    Reality: If it’s difficult for you to provide important bugfixes for previous releases, your CVS tree probably isn’t very stable.

The following article analyzes each of those points in detail. I’m an open source developer myself and I have to admit that I’m definitely a victim of some of those myths. However, mostly I’m just way too lazy to change myself and often ideas just have to get out and you don’t really care about being a perfect dev.

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